.. when a vampire enters combat with another tapped minion using Ambush or Nose of the Hound, and the attacked minion untaps (and no block is successful) before the action resolves, e.g. by playing Sense the Savage Ways, Eluding the Arms of Morpheus or Second Tradition: Domain, the action fizzles (no combat occurs)? The reason for this is, that there no longer a valid target ("a tapped minion") for the Ambush or Nose of the Hound when the action actually resolves.
The same conclusion is also valid for Ellen Fence if she uses her special ability to try to enter combat with another minion.
2 comments:
That's an easy one to miss during a game.
I wonder if there is a good online resource for situations where an action 'fizzles'. Like, I've read that if some protean deck forms of the mist after you block their bleed, a psyche will start a new combat and for some reason fizzle their bleeding action. Never seen it happen at a tournament, but it's a curious bit of trivia.
Cool blog. Like the header graphic.
As far as I know there is no such source of information. There's of course the official WW ruling webpage, but it's sorted by cards, not by effects.
I have seen the "Psyche" vs. "Form of Mist" scenario a number of times during games myself. It's not very unsual situation.
Maybe I will start to compile a list of the sitation where actions or effects "fizzle" in the near future.
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