Monday, August 11, 2008

Deck Archetypes: Anson Master

(c) by White Wolf Inc.The "Anson Master Cards" (or short: "Anson") deck) is, of course, based on "Anson's" special ability to get two master phase action each turn. It runs an insanely high count of master cards, usually something between 30 to 50 master cards, but sometimes even highter than that. The "Anson Master Cards" deck has won a couple of tournaments, but since the text of "Anarch Revolt" has been revised, the deck archetype ceased to appear in tournaments. Nowadays other "Toreador" decks like "Aching Beauty" or "Toreador Grandball" archetypes are more successful in tournaments.

How to win with them
There's a good reason why a player is (usally) only allowed to play a single master card each turn, that is master cards are (often) the strongest cards in the game. The "Anson" deck archetype is trying to exploit this strength by playing two to three master cards each turn. The third master phase action is usually aquired by putting "Parthenon" into play.(1)

(c) by White Wolf Inc.The deck's role during the game is mostly very passive; during its minion phase the deck almost never does anything, apart from calling an occasional vote like "Parity Shift". In other player's turn it resorts to blocking, but only to end combat with "Majesty" or "Obedience". So how the's deck going to win if doesn't do anything or little while acting (or blocking)? The answer was "Anarch Revolt".

The old version of "Anarch Revolt" dealt one pool damage to a player in his untap phase, while the new version does only so if you do not control a ready Anarch. Having a number of "Anarch Revolts" in play had much greater ousting potential before the card text was changed, especially if you could "defend" them by having the vote majority (with "Anson", "Anneke", etc.) at the table and playing "Delaying Tactics" in addition.

"Delaying Tactics" is quite o.k. when trying to keep at least one "Anarch Revolt" in play. This is because in a given turn the "Delaying Tactics" "protects" a particular "Anarch Revolt" to be removed by vote. But if you have multiple "Anarch Revolts" in play the vampires of the acting player can still try call referendum to remove the other "Anarch Revolts" in play despite a "Delaying Tactics" against the "first" "Anarch Revolt" played in the same turn. Check this thread in the Usenet newsgroup for all its gory rule details. With "Anthelios, the Red Star" and "Anson" it is also possible to retrieve the same "Anarch Revolt" that was removed since your last turn and play it in the same master phase.

So the main task is two play one, two or even three "Anarch Revolts" in same turn, in the mid- to long run not many decks can cope with that pool loss. To make things worse for the other players, you can retrieve the "Anarch Revolts" with "Anthelios" and replay them immediately with "Anson's" special. This is very efficient, since you need your master phase actions for the many other master cards to play. But you can use the potential as argument, so other players are dettered from removing the "Anarch Revolts".

Another angle to destroy its prey's resources (read: vampires) can be "Golconda: Inner Peace" and "Hostile Takeover" (if some "Ventrue" is added to the crypt). "Golconda" can also be used to gaining pool by playing a "Minion Tap" on "Anson" first to empty him, and then burning him with "Golconda" to gain another 8 pool. "Golconda" is also good for defending "Anson", i.e if he's in torpor or if some nasty master card was played on him like "Pentex Subversion" or "Fame". So burn "Anson" and bring out another copy of him this turn (at least a turn later).

The deck can deal moderately, there are a few options to help or harm players crosstable but not too many. Among these are "Golconda" and "Hostile Takeover" for removing vampires or "Parity Shift" for distributing pool. But most important are the "Life Boons" where you can give players enough pool so that they won't get ousted by the wrong player.

(c) by White Wolf Inc.Crypt Selection
The crypt is focussed on "Anson" for he's providing the extra master phase action (beside the "Parthenon") needed for the deck. The second choice for the deck is "Anneke" since she's also a "Toreador", has a "Justicar" title and a great special ability (built-in-"Eagle Sight"). But the crypt can be filled up with a couple of different choices. Likely candidates are "Democritus" for contesting cards, "Huitzilopochtli" for another master phase action or "Alexandra" for extra votes (and possibly her special ability).

Bleed defense
The deck has two options to deal with bleed, the first is using "Anson's" (inferior) "Dominate" to use "Deflection" to bounce the bleeds. "Telepathic Misdirection" is only added if there are other vampires in the crypt who have superior "Auspex". The second option is to regain pool as fast as the bleed deck applies damage to you. This is usually done by playing "Minion Tap" and "Golconda" and (if included in the deck) "Parity Shift".

Vote defense
The first and most important defense against political decks, and in this deck's case against the removal of the "Anarch Revolts", are their permanent votes starting with those "Anson", but also from additional vampires in the deck like "Anneke". Furthermore the usual vote defense with "Delaying Tactics" and "Direct Intervention" works for this deck too. As detailed above "Delaying Tactics" can prevent removing a particular "Anarch Revolt" for whole turn, but it's hard to protect multiple "Anarch Revolts" in play if you don't have vote lock.

Combat defense
"Majesty" and "Obedience" are the cornerstones of the combat defense. Usually "Anson" or any other vampire with "Dominate" will stay untapped and if they got rushed, play "Obedience" to avoid combat. Since "Anson" only has inferior "Dominate" this untaps the acting vampire, but on the other hand he cannot perform the action again that turn (unless it was a hunt action or something similar). E.g. a rush combat deck needs to use a different rush card for that minion to attack again that turn, or a bleed deck cannot bleed with the same minion again that turn. "Majesty" is the second line of defense here, if "Anson" is tapped and cannot play "Obedience". "Majesty" is also quite handy if "Anson" wants or is forced to take an action, which will not happen frequently.

How to win against them
Before the rewording of the card it was quite hard to beat deck. It has quite good pool gain, the "Anarch Revolts" are not easy to remove if you didn't play a vote deck yourself, and combat decks have difficulties getting in combat due to "Obedience" and "Majesty".

(c) by White Wolf Inc.Good chances against this deck archetype which can deliver persistent pressure. For example a bleed deck can deliver consistent pool damage to the "Anson" deck and leverage the "Anarch Revolts" against their controlling player. Also Weenie Rush or Multi Rush decks can be quite efficient against a master card deck. Though a couple of combats can be averted by "Obedience" and "Majesty", persistent attacking will led to torporizing "Anson" (or his companions). Only make sure to diablerize "Anson" when he's in torpor, otherwise "Golconda" played on "Anson" will ruin most of your efforts.Intercept decks will have very hard time, the "Anson" deck will avoid taking any actions in front of an intercept deck. In case of the wall deck playing "Smiling Jack", a "Toreador Grandball" can be used to remove the "Smiling Jack".

Removing the "Anarch Revolts" seem futile, but if you can spare the action, and you are able to or convince the rest of the table to) remove the "Anarch Revolts", you should do so. Yes, your opponent can still use two master actions and "Anthelios" to retrieve the card and replay it, but on the other hand then he's not playing a "Minion Tap" and retrieve a "Direct Intervention" for example.

(c) by White Wolf Inc.After the rewording, defense against the deck is often easy. Make an Anarch or two and you're immune against the deck. The immunity clause on "Anarch Revolt" has spawned a different type of deck. The "Anarch Revolt" deck nowadays, have a couple of Anarch vampires and a small number of "Anarch Revolts" in play. In order to make the "Anarch Revolts" effective, they kill the Anarch vampires of their prey. But as I said this is another type of deck ... Anyhow the "Anson" deck is not really capable of removing vampires in a reliable way, so the "Anarch Revolts" are not working anymore as reliable as before.

Key Cards
  • "Anson" -- his special is the key to the deck archetype.
  • "Parthenon" -- gives another extra master phase.
  • "Obedience" / "Majesty" -- combat defense, read: avoidance.
  • "Parity Shift" "Voter Captivation" -- basic combo to damage your prey and bloat at the same time.
  • "Minion Tap" / "Golconda" -- "Minion Tap" is first part of the bloat mechanism, while "Golconda" is the second as well as the failsafe if "Anson" is torporized.
Notable Examples & Variations
There are some variants of the deck, mostly there are slight difference in crypt selection, and if and which political actions to pack into the deck.
  • "The Master's Voice" by Rob Treasure -- basic variant with "Anarch Revolts" and a few votes.
  • "Toreador master deck" by Riku Niittymäki -- omits the political actions, and can oust without taking a single action.
  • "Anarch Revolt" by Kevin J. Wiebe -- adds a "Dominate" weenie horde for extra bleed/ousting power.
  • "Anneke+Anson" by Ruben Van Cauwenberghe -- mixes the "Anson master card" deck with a "Toreador Grand Ball" deck.
Sample Decklist
Deal with the Devil
Paris, France
07/03/04
20 players

Deck Name: Anson Master
Created By: Kamel Senni

Crypt: (17 cards, Min: 32, Max: 36, Avg: 8,23)
----------------------------------------------
15 Anson aus dom CEL PRE 8 Toreador
1 Huitzilopochtli AUS DAI DOM OBF PRE POT 10 Baali
1 Democritus aus cel for DOM PRE 10 Ventrue

Library: (90 cards)
-------------------
Master (73 cards)
9 Anarch Revolt
1 Antediluvian Awakening
1 Art Museum
1 Barrens, The
1 Bleeding the Vine
5 Dreams of the Sphinx
5 Fortschritt Library
1 Giant`s Blood
7 Golconda: Inner Peace
4 Hostile Takeover
1 Information Highway
3 Life Boon
1 Malkavian Dementia
9 Minion Tap
7 Parthenon, The
2 Personal Involvement
3 Recruitment
3 Storage Annex
1 Succubus Club
2 Sudden Reversal
1 Temptation of Greater Power
5 Visit from the Capuchin

Reaction (14 cards)
4 Delaying Tactics
10 Obedience

Combat (2 cards)
2 Staredown

Event (1 cards)
1 Anthelios, the Red Star
(1) Take note that you do not get an extra master phase action with "Anson" or "Rumors of Gehenna". In both cases you get two master phase actions, can even if you benefit from these two cards at the same time you still have "only" two master phase actions.

6 comments:

Anonymous said...

Am I wrong or does a Delaying Tactics only prohibit a methuselah's vampires from calling a vote to remove the Anarch Revolt which was already tried to get rid of?

I mean - isn't a second Anarch Revolt a second (and different) political action, since the card that allows you to do so is another?

keep up the good work :)

Anonymous said...

Errm, I think you mean rumors of gehenna in your note, not year of fortune...

//Alex

extrala said...

Of course you're right. There are two pair of political cards I am always mixing up:
"Political Strangehold" vs. "Reins of Power" and "Year of Fortune" vs. "Rumors of Gehenna"

Anonymous said...

Also Anson cannot use Telepathic Misdirection to bounce bleeds - he lacks superior Auspex.

Michael Luther doesn't fit into an Anson deck - illegal crypt, since he's group 3.

Having played such a deck myself I would like to comment that you make it seem a tad too easy: Minion Tap/Golconda is absolutely crucial, bringing up someone like Democritus hardly possible if you want to glide through the table with about 5 AR in play while Life Booning people that get ousted "out of order".

Also the whole Majesty/Obedience thing was never that consistent in a deck running 50+ masters and not cycling very quickly.

On how to beat them: Ally rush works reasonably well against Obedience, they say... Additionally Anthelios and Parthenon were somewhat crucial - if you destroy, cancel or contest (P.) them, the deck was in trouble.

All in all it's moot anyway, deck doesn't work any longer, and good riddance I say.

extrala said...

You are correct about multiple "Anarch Revolts" and the "Delaying Tactics". The exact same situation is described in this
Usenet newsgroup thread, and LSJ had ruled that a particular DT only "protects" the one AR that it was played against for a turn. Other vampires may try to call a vote to remove the other ARs in play.

extrala said...

Looks like I haven't had my best day when writing this article. I will copy-edit it later today, and try to correct more of the errors that are apparently in the text.

Thanks for all the constructive criticsm.