When comparing the data on these disciplines with other disciplines like "Fortitude" or "Obfuscate", you can easily see that "Obtenebration", "Protean" and "Vicissitude" are one-clan-clan only.
- Obtenebration
- Shadow Play -- 49x
- Shroud Of Night -- 38x
- Shadow Body -- 28x
- Shroud Of Absence -- 23x
- Arms Of The Abyss -- 23x
- Protean
- Form Of Mist -- 56x
- Earth Meld -- 53x
- Earth Control -- 47x
- Flesh Of Marble -- 37x
- Claws Of The Dead -- 34x
- Vicissitude
- Changeling -- 31x
- Breath Of The Dragon -- 29x
- Chiropteran Marauder -- 27x
- Plasmic Form -- 26x
- Inner Essence -- 09x
When you look at this list, it seems that "Obtenebration" is the little (yet costly) brother of "Obfuscate". The first four cards of the list are basically stealth (or stealth-like cards). Only "Arms Of The Abyss" as combat card stands against the trend. (I known "Shadow Body" is a combat card as well, but the "continue action" is the more sought after effect here (otherwise you would see "Oubliette" here as well.)
The cards featuring "Combat Ends" dominate the top five list, closely followed by "Earth Control" which provides the necessary stealth in most "Protean"-based decks. The combat cards occupy the remaining two places.
This is clearly the best of "Vicissitude" and shows its versatility as well. "Changeling" offers stealth and bleed, "Chiropteran Marauder" a maneuver and aggravated hand damage and "Plasmic Form" both stealth and a dodge. Although one must say said there are really only four cards worth mentioning, since between the fourth and fifth card there's a huge gap in decks where these cards are included.
1 comment:
Iiiiiinteresting that flesh of marble have more copies than claws imo. Both cycle almost as easy (claws cost a blood so not usable 100% of the time, but meh) and I feel claws got more general utility than the marbles who need a hard hitting opponent, which the claws counter too really...
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