Monday, October 24, 2011

Villains and Vigilantes Card Game

This post is strictly speaking totally unrelated to VtES, but since one of the authors, Ben Swainbank, has spent a significant portion of his spare time for promoting VtES (for example as former Storyline Event Coordinator), I'd give the game a little promotional:
After VTES production stopped and my Storyline Coordinator duties ended I started up my own gaming company: Superhuman Games. We are focusing on a living-card-game style superhero game, the Villains and Vigilantes Card Game.

We are lining things up to start our first print run. But first we’re trying expand the circle of people playing the game and providing feedback. We’ve started up a V&V R&D product series where the decks are available from a print-on-demand service.

Currently, there are 3 sets available:
And more information about the game is available on our website: Super Human Games.

The design for the V&V CG was heavily influenced by my long love affair with VTES. There is the concept of characters having powers, and the different cards in the game represent the way those powers can be used. The characters themselves are not intrinsically awesome. But they can play cards that let them do awesome things. There is also very rapid card flow that lends itself to building exciting chains of card plays. And I loved the narrative aspect of the VTES: the idea that an exciting story can be told through a strategy card game.

Beyond that the V&V CG is quits different from VTES. It is more narrative, less abstract, less complex, and more fluid. The action takes place on a grid of locations. The game doesn’t have tapping or all sorts of phases. If you want to move a hero you play a power card that lets the hero move. If you want to punch a villain you play the power card that does that. etc...

I know so well that VTES players are and intelligent and charming bunch. And you have such excellent taste in games. I wanted to let you know about the Villains and Vigilantes Card Game and hope you'll check it out. If you have any feedback I would love to hear it. If you have any questions, I would be happy to answer them.

-- Ben Swainbank
You can leave your questions and comments to the game on

1 comment:

swain said...

Thanks for the plug!