- If anything can go wrong it will.
- Nothing is ever as simple as it seems.
- Everything takes longer than you expect.
- General
- You have always one pool less than you need to have. Your prey has always one pool more than you can remove in a single turn.
- When being ousted (or trying to oust) the next card in your library is the one you needed, but didn't draw.
- A hand jam always occurs at the worst time possible.
- Your opponents can top deck, you can't.
- The vampire in your torpor region is the one with the disciplines/abilities you need right now.
- If you play a deck with a star vampire, you either have none in your starting crypt or at least two.
Corrollary: If you happen to get your star vampire in your uncontrolled region nonetheless, your grandprey or grandpredator will contest him. - If you bounce a hefty bleed to your prey, you will have no bounce card left for the next and bigger bleed that you cannot block.
Lemma: Your grandprey will always play "My Enemy's Enemy", when you can't block or bounce. - You always have plenty of DIs and Washes, when there's nothing important to cancel. If there are plenty of opportunities to cancel, you have none.
- If you have a "Concealed Weapon" in your hand, the weapon will only show up as replacement for the "Concealed Weapon" you have just discarded.
Corrollary: When all of your vampires are tapped out, you either have a untap card or bounce card, but never both. - Cardtext always precedes player's wishes.
- If you come up with great deck idea or card combo, LSJ has already made a ruling which leaves a key angle of the deck/combo no longer feasible.
- If you managed to trim your deck down to 60 cards, your predator will play a Milling & "Brinkmanship" deck. This law especially applies when playing "Twister" decks.
- Either your predator is a stealth bleed deck, or your prey is a rush combat deck. Or, mostly likely, this happens at the same time.
Corrollary: If you play wall deck, your prey will too. - Your crosstable "buddies" are either noobs who never played a tournament or megalomanics who think they can safely go down to 1 pool in turn 4 even if their predator is playing a Giovanni powerbleed deck.
- When playing with four players and everything is looking great for you, a fifth player is showing up, and you will have to restart the game.
- When you are drafting (or opening boosters with a friend), the player next to you/your friend gets a "Heart of Nizcehtus", you get "Lobotomy" or "Crusade: Miami".
- If someone spills a drink (or any other liquid) on the table, most of liquid spills in the direction of the player who does not use card sleeves.
- If one of your deck gets stolen or lost, it's the one with the most expensive/hard-to-get cards.
- Your decklist is only wrong, if you manage to qualify for the finals. It's impeccable if you're finishing without any VPs.
- "Arika" is a bitch (even if you control her).
Vampires & Cards & Combos
Deck Construction
Real Life
Most Important
References
- The House of Murphy
- Murphy's Law And Magic by Henrik Bentzer
- Murphy’s Law - RPG edition! by Maikl
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