The deck is an evolution of the well-known Tup Dog deck, taking it to the next level with the help of some "Heirs to the Blood" cards. The deck uses
- As the Crow for untapping and thus for multi-rushing (or acting)
- Brick by Brick for setting the range in a combat
- Lead Fist for circumventing prevention of minor damage
- Ashur Tablets for card recursion
But read Darby's extensive remarks yourself.
Powerbase: Los Angeles #1
Strategicon - GAMEX 2010
Los Angeles, California
May 29, 2010
12 players
2R + F
Deck Name: [2010 TW] The World's Biggest Small Multirushers
Author: Darby Keeney
Comments: Many thanks to Fred Scott for lending me 2 Tupdogs for this tournament. Generally, I have found a 2.5:1 Tupdog-to-!Tremere ratio to work out pretty well, though a long string of Dogs at the top of one's crypt is frustrating.
The objective for this deck is to get additional mileage from the tupdogs... decreasing their effective cost from 1 pool per action to 0.5 pool per action and further leveraging both the rush and the slave option (rush first, untap, available for slave clause, take an action of the slave clause is not needed).
The deck is supposed to carry 1 more Ashur Tablet, but I seem to own only 5 at this time. 4, 6 or 7 seem like the right numbers to me, depending on your risk tolerance and recycling needs.
Synergies: Carver's + Dragonbound and Carver's + Vessel are pretty clear. Carver's + Raw Recruit is an indefinate hold on a Recruit target (that could not be Graverobbed). Carver's not affecting Tupdogs is a bonus.
Heidelburg can save master vampires from dangerous hunting requirements, can empty a Tupdog of before it explodes and allows 2 Hand of Conrad actions per turn.
Crypt [18 vampires] Capacity min: 1 max: 5 average: 1.72222
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13x Tupdog 1 POT VIS Gargoyle:3
1x Esoara 5 DOM aus for pot !Tremere:4
1x Janine 4 aus dom tha !Tremere:4
1x Ember Wright 3 aus dom !Tremere:3
1x Keith Moody 3 DOM !Tremere:4
1x Saiz 3 aus dom !Tremere:3
Library [79 cards]
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Action [13]
5x Dive Bomb *//stealth multi-rush as a "spare" Tupdog action
1x Goblinism *//destroy location as a "spare" Tupdog action.
2x Graverobbing
3x Raw Recruit *//additional slaves from a "spare" Tupdog action.
2x Thin-Blooded Seer *//Tupdog "spare" actions.
Action Modifier [8]
8x As the Crow *//makes my Tuppers freaky.
Ally [1]
1x Nephandus (Mage) *//safe removal of torporized minions.
Combat [39]
8x Brick by Brick
8x Immortal Grapple
4x Lead Fist *// critical to circumvent "prevent 1" decks
9x Raking Talons *//probably should be 10.
10x Stonestrength
*// a "good" combat ran "set close and agg hands, grapple, prevent and untap"
Equipment [2]
1x Hand of Conrad *//recycle Tupdogs, should probably be duplicated.
1x Sargon Fragment, The *//recycle everything else
Event [1]
1x Dragonbound
Master [13]
5x Ashur Tablets *//tune late-game combat as needed.
1x Carver's Meat Packing and Storage *//anti-weenie.
1x Dreams of the Sphinx *//combat support or free Tupdogs.
1x Fame
1x Heidelberg Castle, Germany
1x Powerbase: Montreal *//free Tupdogs
1x Secure Haven *//to contest and to save a slave master.
2x Vessel
Political Action [2]
1x Ancient Influence *//eradicate your prey and call as a "spare" Tupdog action
1x Reins of Power *//eradicate your predator and call as a "spare" Tupdog action
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