Two clan newsletters have been posted in the "rec.trading-cards.jyhad" usenet newsgroup this month. Beside using a newsgroup reader, you can also access the VtES Usenet Newsgroup by using Google Groups.
Sunday, January 31, 2010
Poll Results: "Which numbers of starting players at a VtES table is acceptable for you?"
Here are the results of the latest poll what readers of this blog find an acceptable number of players in a game of VtES. 288 votes have been cast in the poll:
- 2, 3, 4, 5 -- 7 (2%)
- 2, 3, 4, 5, 6 -- 1 (0%)
- 2, 3, 4, 5, 6, 7 -- 5 (1%)
- 3, 4, 5 -- 32 (11%)
- 3, 4, 5, 6 -- 44 (15%)
- 3, 4, 5, 6, 7 -- 10 (3%)
- 4, 5 -- 105 (36%)
- 4, 5, 6 -- 51 (17%)
- 4, 5, 6, 7 -- 3 (1%)
- Anything, if it's VtES! -- 30 (10%)
- 85.5% are opposed to playing 2 player tables
- 55.6% are opposed to playing 3 player tables
- 50.4% are opposed to playing 6 player tables
- 83.7% are opposed to playing 7 player tables
Thursday, January 28, 2010
Allies with Rush Capabilities
Similar to the list of vampires in VtES who can enter combat with another minion, there's a similar list for allies. Surprisingly most these allies can enter combat with another minion, and only one minion's rush capabilities is restricted against a specific clan. On the other hand, for the allies it's far more important what the cost to recruit and/or restrictions to put them into play are, then the restriction with whom they can enter combat. The list includes allies up to and including "Ebony Kingdom".
Stats of the allies are life/strength/bleed.
Name | Cost | Stats | Clan | Restriction |
Amam the Devourer | 2 pool | 3/2/0 | Followers of Set | any minion |
Cry Wolf | -- | 3/2/0 | Anarch | any minion |
Escaped Mental Patient | 2 pool | 1/1/0 | Malkavian antitribu | any minion |
Herald of Topheth | 3 pool | 5/3/0 | Baali | any minion |
High Top | 4 pool | 3/1/0 | Ahrimanes | any minion |
Muddled Vampire Hunter | 2 pool | 1/4/0 | Malkavian | any vampire |
Nephren-Ka | 3 pool | 5/2/0 | Followers of Set | any minion |
Order of Hermes Cabal | 4 pool | 2/0/1 | any Tremere | |
Ossian | 3 pool | 4/2/0 | any vampire; +1 stealth | |
Remnant of the Endless Storm | 6 pool | 5/1/0 | Magaji | any minion |
Renegade Garou | 5 pool | 3/2/0 | Gangrel | any minion; +1 stealth |
Rock Cat | 4 pool | 4/3/0 | Gargoyle | any minion |
Shambling Hordes | 3 blood | 3/0/0 | Necromancy | any minion |
War Ghoul | 3 pool | 5/4/0 | Tzimisce | any vampire |
Wendell Delburton (Hunter) | 3 pool | 3/0/0 | any minion |
Stats of the allies are life/strength/bleed.
Wednesday, January 27, 2010
Vampires with Rush Capabilities
Among all the vampires (and Imbued) available in VtES, there is a small group of vampires (40 out of 1304 = 3.1%) which have the ability to enter combat with another minion with the help of special ability (cardless). The list includes allies up to and including "Ebony Kingdom". But the range of ability to rush is quite wide. I have split these abilities in 5 categories:
The best ability is to rush any minion (vampire and ally), so there's really no restriction on who to rush. This is the reason why Beast and Theo Bell are so popular in rush combat deck. Pariah and the Tupdogs are even younger vampires, but require special decks to put them work properly.
The second best category are those vampires who can rush other vampires. This excludes allies, especially the Imbued, but adding "Break the Code" helps when Imbued are to be expected with this flaw. These vampires can be still be center of a rush combat deck.
The next two categories are not really usable as the only source of rushes, because the rush actions are either restricted against vampires of a specific sect and/or younger vampires.
The final category are comprised of those vampires who can rush vampires of a specific clan (or an special ally type). These abilities are just gimmicks, which are only significant in one game out of 500.
The best ability is to rush any minion (vampire and ally), so there's really no restriction on who to rush. This is the reason why Beast and Theo Bell are so popular in rush combat deck. Pariah and the Tupdogs are even younger vampires, but require special decks to put them work properly.
Name | Cap. | Disciplines | Clan | Enter Combat Restriction |
Tupdog | 1 | POT VIS | Gargoyle:3 | any minion |
Pariah | 6 | OBF PRO pot pre | Abominati:2 | any minion |
Beast, The Leatherface | 7 | OBF POT ani cel | !Nosferatu:2 | any minion |
Talbot | 7 | ANI NEC PRO for | Gangrel:5 | any minion; burn master card; +1 stealth |
Theo Bell | 7 | POT cel dom pre | Brujah:2 | any minion |
Bakr | 8 | CEL OBF QUI dem pro | Assamite:5 | any minion; burn 1 blood; +1 stealth |
Ellen Fence | 8 | CEL OBF PRO aus | !Gangrel:2 | any tapped minion by prey/pred. |
Gustaphe Brunnelle | 8 | ANI DOM POT obf | Nosferatu:4 | any minion by prey/pred. |
Hrothulf | 8 | CEL FOR PRE dom pot pro | Ventrue:3 | any minion; burn Edge |
Uta Kovacs | 8 | AUS DOM THA ser | !Tremere:4 | any minion |
Black Annis | 9 | OBF POT ani pro | !Nosferatu:4 | any minion by prey/pred.; +1 stealth |
Nangila Were | 9 | ANI POT PRE obf ser | Guruhi:4 | any minion |
Enkidu, The Noah | 11 | ANI CEL OBF POT PRO for | !Gangrel:4 | any minion |
The second best category are those vampires who can rush other vampires. This excludes allies, especially the Imbued, but adding "Break the Code" helps when Imbued are to be expected with this flaw. These vampires can be still be center of a rush combat deck.
Name | Cap. | Disciplines | Clan | Enter Combat Restriction |
John Cop90 O'Malley | 4 | jud ven | Imbued:4 | any monster |
Langa | 5 | VAL for | !Salubri:4 | any vampire |
Tariq, The Silent | 7 | AUS FOR OBF QUI cel | Assamite:2 | any vampire |
Massassi | 9 | AUS CEL POT QUI obf | Osebo:4 | any vampire |
Wynn | 10 | ANI FOR PRO obf pot | Gangrel:1 | any vampire by prey/pred.; +1 stealth |
The next two categories are not really usable as the only source of rushes, because the rush actions are either restricted against vampires of a specific sect and/or younger vampires.
Name | Cap. | Disciplines | Clan | Enter Combat Restriction |
Shiloh Marie, Vengeance | 6 | ANI FOR PRO | Gangrel:5 | any younger vampire |
Amelia | 7 | CEL POT PRE | !Brujah:2 | any vampire with cap. below 4 |
Ebanezer Roush | 8 | ANI OBF POT pro | Nosferatu:1 | any vampire with cap. below 4; +2 stealth |
Jeremy MacNeil (Adv) | 8 | AUS POT PRE cel chi | Brujah:3 | any younger vampire by prey/pred. |
Ignazio Giovanni | 9 | DOM FOR NEC POT obf | Giovanni:3 | any vampire with cap. below 7 |
Jacques Molay | 9 | CEL POT PRE obf val | !Brujah:4 | any ally or younger vampire |
Roxanne, Rectrix | 9 | AUS DOM FOR OBF pot | Malkavian:1 | any vampire with cap. below 4 by prey/pred. |
Name | Cap. | Disciplines | Clan | Enter Combat Restriction |
Fergus Alexander | 3 | pot pro | Gangrel:5 | any tapped Sabbat |
Redbone McCray | 6 | AUS PRE cel pro | !Toreador:4 | any younger Camarilla vampire |
Adonai | 7 | AUS VAL for | !Salubri:2 | any Camarilla vampire |
Karsh | 10 | ANI CEL FOR POT PRO | Gangrel:3 | any tapped non-Camarilla |
Lucinde, Alastor | 10 | DOM FOR PRE obf pot tha | Ventrue:3 | any non-Camarilla vampire |
The final category are comprised of those vampires who can rush vampires of a specific clan (or an special ally type). These abilities are just gimmicks, which are only significant in one game out of 500.
Name | Cap. | Disciplines | Clan | Enter Combat Restriction |
Anka, Priestess of Thorns | 4 | ani chi pro | Ravnos:2 | any Lasombra |
Janni | 5 | cel for obf qui | Assamite:4 | any Follower of Set |
Radeyah | 6 | CEL pot pre | Toreador:2 | any Follower of Set |
Ferox, The Rock Lord | 7 | FOR POT VIS ani | Gargoyle:2 | any Nosferatu; +1 stealth |
Faruq | 8 | ANI PRO dom for pot | Gangrel:2 | any Assamite |
Count Germaine | 8 | CEL FOR POT PRE obf | Brujah:4 | any Toreador |
Lady Zara Slatikov | 8 | ANI AUS OBF VIC | Tzimisce:4 | any Baali |
Salinger | 9 | CEL POT PRE tha | !Brujah:2 | any Lasombra/Tzimisce |
Kemintiri | 10 | OBF PRE SER THA aus dom | Follower :2 | any Ventrue |
Joe "Boot" Hill | 7 | CEL QUI for obf | Assamite:4 | any werewolf ally; +1 stealth |
Tuesday, January 26, 2010
Memorable Quotes (Part 67)
"No, you are the evil in the dark, the whisperer in the sewers, the beast in the shadows, the soap on the rope. You are all that is wrong with the universe." -- Andrew Greenberg in "Darkness Unveiled", p9 on the role of the VtES player in the game.
Sunday, January 24, 2010
Poll Results: "Deck of the Year 2009"
After having presented twelve decks of the month in the past year, I have asked you to pick the Deck of the Year 2009. 299 votes have been cast in this poll. Please observe, that the initial choice of these decks were driven not by any wanna-be-objective-here motivation, but by my (likely flawed) preferences for originality of deck design, for audacity to play such a deck in a tournament environment or for the skill to pilot such a crappy deck to the tournament win (or final).
So the winner for the Deck of Year 2009 is Martin Major (HUN) with his "Broken Brujah" deck. Congratulations to Martin for building and winning with this deck. Unfortunately for Martin, there is no actual prize support for this "award" other than your five minutes of fame. Here are decks that made it the top three of the list:
So the winner for the Deck of Year 2009 is Martin Major (HUN) with his "Broken Brujah" deck. Congratulations to Martin for building and winning with this deck. Unfortunately for Martin, there is no actual prize support for this "award" other than your five minutes of fame. Here are decks that made it the top three of the list:
- Broken Brujah by Martin Major (HUN) -- a bruise & bleed deck based on the G4/5 Brujah and the "Alastor" vote.
- Anson, Volker & Ashurs Tablet by Marcin Watras (POL) -- a very toolboxy Prince decks with Ashurs Tablets as recursion engine.
- Girls will find inner peace by Adam Esbjörnsson (SWE) -- Inner Circle feat. Cybele bleed deck with a multitude of master cards.
- February 2009: Broken Brujah by Martin Major (HUN) -- 77 (25%)
- June 2009: Anson, Volker & Ashurs Tablet by Marcin Watras (POL) -- 56 (18%)
- December 2009: Girls will find inner peace by Adam Esbjörnsson (SWE) -- 32 (10%)
- November 2009: Undead Army by Joerg Alten (GER) -- 18 (6%)
- May 2009: Cogwork Brussel by Sebastian Meurer (GER) -- 18 (6%)
- October 2009: Laibon Rule the World by Michael Heyder (GER) -- 16 (5%)
- July 2009: Ninja Parade by Jesse Cross-Nickerson (USA) -- 16 (5%)
- January 2009: Diary of a Mad Love Song by Greg Williams (USA) --15 (5%)
- March 2009: Guillaume Powerbleed by Tomasz Pietkiewicz (POL) -- 14 (4%)
- August 2009: Tyebot's Chainsaw by Johannes Walch (GER) -- 14 (4%)
- April 2009: Team Africa by Ira Fay (USA) -- 12 (4%)
- September 2009: Mata Hari shifts you! by Pauli Kiova (FIN) -- 11 (3%)
Friday, January 22, 2010
VtES Battle Arena: Sample Decks
Here are some more sample decks for the VtES Battle Arena format. There are capacity five and six vampires, but remember only to matchup vampires of the same capacity:
- "Callirus" [5: ani FOR CHI]
- "The Kikiyaon" [5: abo ani FOR; Once each combat, The Kikiyaon may burn a blood to get a maneuver. Flight]
- "Selena" [6: AUS DOM THA]
- "Jeremiah Noble" [6: obt pre CEL POT]
- "Bianca" [6: pot pre CEL; +1 strength]
Thursday, January 21, 2010
VtES Battle Arena: Match Example
Here's an actual example of a VtES Battle Arena match, this time between two capacity six vampires, namely "Darrel Boyce, Consul" and "Joaquina Amaya":
Combatant 1: "Darrel Boyce, Consul" [6: CEL OBF PRO]
Combatant 2: "Joaquina Amaya" [6: ANI FOR CHI]
With these two "decks" the combat starts with Darell being the the acting vampire and Joaquina the reacting vampire (in brackets you see the current blood/capacity values of the vampires if the value changes):
Combatant 1: "Darrel Boyce, Consul" [6: CEL OBF PRO]
- ".44 Magnum"
- "Disguised Weapon"
- "Dragon Breath's Rounds"
- "Earth Meld"
- "Flesh Of Marble"
- "Psyche"
- "Shadow Feint"
Combatant 2: "Joaquina Amaya" [6: ANI FOR CHI]
With these two "decks" the combat starts with Darell being the the acting vampire and Joaquina the reacting vampire (in brackets you see the current blood/capacity values of the vampires if the value changes):
- Round 1:
- Joaquina uses superior "Imposing Phantasm". [Joaquina 5/6]
- Joaquina uses inferior "Drawing out the Beast".
- Joaquina uses inferior "Amria" to go to long range.
- Darrel uses superior "Earth Meld" to Strike:Combat Ends.
- Darrel uses superior "Psyche" to reset the combat. (Otherwise he would have lost the match, but this negates the effects of "Drawing out the Beast" and "Imposing Phantasm" for the second combat).
- Round 1 (again):
- Darrel uses superior "Flesh of Marble".
- Darrel uses superior "Shadow Feint" to gain first strike and the strike cannot be dodged. [Darrel 5/6].
- Darrel uses superior "Disguised Weapon" to equip with a ".44 Magnum" [Darrel 2/6].
- Joaquina uses inferior "Amria" to go to long range.
- Darrel uses the ".44 Magnum" to go back to close range.
- Darrel uses the ".44 Magnum" with "Dragon Breath's Rounds " to shot Joaquina. This also burns the gun.
- Joaquina uses superior "Apparition" and superior "Skin of Rock" to prevent the damage [Joaquina 4/6].
- Joaquina uses her handstrike to inflict one damage to Darrel [Darrel 1/6].
- Round 2:
- Darrel uses his handstrike to inflict one damage to Joaquina, which is prevented by "Apparition".
- Joaquina uses her handstrike to inflict one damage to Darrel [Darrel 0/6].
- Round 3:
- Darrel uses his handstrike to inflict one damage to Joaquina, which is prevented by "Apparition".
- Joaquina uses her handstrike to inflict one damage to Darrel [Darrel: Torpor].
Gelsenkirchen VtES League 2010: January 20th
Here are the decks of the Gelsenkirchen VtES League 2010 from the meeting on January 20th (prey is from left to right, from top to bottom):
Left: Ralf played his Pander Boon deck, but despite being the table threat(tm) couldn't oust anybody.
Right: Kinner played his own blend of Toreador antitribu Anarch Palla Grande. He bloated quite well, but couldn't get past the wall before him.
Left: Zille's deck was his Ahrimanes toolbox deck, which tends a little bit to the wallish side.
Right: Didi played a Nosferatu Royalty deck, but had problems going forward, because important actions failed and master cards were canceled by SRs.
Left: The deck Martin had chosen, was a Toreador Obf bleed deck. This time with a lot of Spying Missions for responsible bleeding.
Notes: There was a lot back and forth in the game with everybody low on pool in the end, but the players always lacked the proper punch (read: cards) in the deciding moments. So in the end the table timed out, with everybody getting half a VP.
Left: Ralf played his Pander Boon deck, but despite being the table threat(tm) couldn't oust anybody.
Right: Kinner played his own blend of Toreador antitribu Anarch Palla Grande. He bloated quite well, but couldn't get past the wall before him.
Left: Zille's deck was his Ahrimanes toolbox deck, which tends a little bit to the wallish side.
Right: Didi played a Nosferatu Royalty deck, but had problems going forward, because important actions failed and master cards were canceled by SRs.
Left: The deck Martin had chosen, was a Toreador Obf bleed deck. This time with a lot of Spying Missions for responsible bleeding.
Notes: There was a lot back and forth in the game with everybody low on pool in the end, but the players always lacked the proper punch (read: cards) in the deciding moments. So in the end the table timed out, with everybody getting half a VP.
Wednesday, January 20, 2010
VtES Battle Arena: Rules
The Battle Arena Rules are rules for playing VtES combat duels. The format is especially suitable for internet forums like they are in common use for VtES in various countries. The only drawback perhaps is that other forums users might be annoyed to see an increased number of posts due to Battle Arena matches.
The rules assume that there's a subforum for the Battle Arena matches as well as Battle Arena administrator. The Battle Arena administrator is merely there for starting a match (and recording the results).
1. The Basics
5. Ending the fight
The rules assume that there's a subforum for the Battle Arena matches as well as Battle Arena administrator. The Battle Arena administrator is merely there for starting a match (and recording the results).
1. The Basics
And so it begins ..
1.1 Only crypt and library cards existing in Vampire: the Eternal Struggle (VtES) may be used.
1.2 You and your opponent agree to a capacity which you use in the match.
- For the moment, only capacities of 5 and 6 are allowed.
- Both vampires must be of same capacity.
- The actual "crypt" capacity of the vampire counts, not the "in play effect" capacity. Example: "Tariq, The Silent" counts as vampire with capacity seven.
1.3 In addition to your vampire, you must have chosen a hand of seven cards. Only combat, equipment and (animal) retainer cards are allowed.2. Starting a Match
Who wants some?
2.1 Start a new thread at the Battle Arena subforum stating which capacity you want to use and send a Private Message (PM) to the Battle Arena administrator straight away, so that the fight can be started as soon as somebody steps up (and not the next one you pop around). The PM must clearly state what cards and vampire you have chosen for the fight. The PM shall have the same title as the thread so it's easy to tell what game you use the stuff for. Note that the details of your hand remain available in your sentbox.
2.2 The Battle Arena administrator randomly decides who goes first (and is thereby the active player and having first priority throughout the rest of the game) after both you and your opponent has PM'd hand and vampire choices.
2.3 When you finish a fight, the winner must report the result to Battle Arena administrator in a PM (subject line is the match’s topic, just like when you PM your choice of vampire and hand). Just a winner and a looser will do it.3. Gameplay
You die now!
3.1 Combat proceeds as per the normal rules of VtES:
- Before Range -- each player play cards during the before range-step, with the controller of the acting minion (as determined randomly by the Battle Arena administrator) having first opportunity to play cards.
- Range -- determine the range. Default range for each round is close unless card text allows otherwise (i.e. "Fear of the Void Below").
- Pre-Strike -- where cards such as "Immortal Grapple" and "Blood of Acid" are played.
- Strike -- determine your strike.
- Strike Resolution -- damage prevention, etc
- Press Step - to press continue or end combat. The rules of the Battle Arena assume that each round has a press to continue, same as if a "Trap" had been played but whose effect doesn't end if three (or more) rounds.
- Post Press Step - Playing "Taste of Vitae" and similar cards.
3.2 Throughout the combat, state clearly at which level you play the cards e.g. "Immortal Grapple" at superior or "Rigor Mortis" at outferior.
Additionally, when using rather obscure cards (i.e. "Mythic Form"), it helps to post the text of the card. Can always ask the good old Battle Arena administrator by PM for a reminder to be posted.
3.3 It is also good Battle Arena etiquette to give a reminder of the blood left on one's vampire at the end of each strike resolution (after the prevent phase), at the end of each round and after playing cards that cost blood. Example: "Guido" plays "Entombment" at superior" (3/5).
3.4 Throughout the matches, taunts and assorted trash-talking are more than welcome.4. Additional rules of the Battle Arena
We are 'special' around here!The following rules are usable in the Battle Arena:
4.1 Vampires have now access to the following cardless strikes:
- Strike: this striking vampire burns two blood to become Anarch. Only usable by a non-titled vampire.
- Strike: this striking vampire burns one blood to become Black Hand. Only usable by a Sabbat vampire.
4.2 Weapons are allowed although you will need something like "Disguised Weapon" or "Concealed Weapon" to bring them into play. The cost of the weapon is paid in blood by the vampire and is equal to the pool cost of the weapon + 1, e.g. playing "Disguised Weapon" on an "Ivory Bow" will cost the vampire 2 blood. Weapons costing only blood are not affected by this rule and keep their original (printed) cost. Note that combat cards that count as equipment while in play, such as "Weighted Walking Stick" and "Zip Gun", do not follow this special rule either and are played according to the regular rules.
Unique weapons will immediately contest. Vampires will pay a blood at the beginning of each round prior to playing any 'before range' cards to keep contesting the card or may decide to yield (acting chooses first). Control of the weapons returns at the beginning of the following combat round.
4.3 The library and crypt are assumed to be empty at the beginning of the fight. Cards played during the fight go to the ash heap normally (for the purpose of cards referring specifically to the ash heap i.e. "Reality Mirror").
4.4 (Animal) Retainer are allowed in a similar fashion as weapons regarding to cost. Of course, you need a way to put the retainer unto the vampire, e.g. by playing "Pack Alpha").
5. Ending the fight
You can pick up your teeth now!
5.1 In the Battle Arena, victory is achieved by sending the opposing vampire to torpor. If both vampires enter torpor during the same strike resolution the match is tied.
5.2 If the match is ended by a Combats Ends either player must reset the combat (e.g. by "Psyche" or "Telephatic Tracking" or the player playing Combats Ends has lost the game. Similarly, should a player press to end combat with no one restarting combat, said player looses the match (and gets to be called a wuss)6. Other Stuff
We are not finished yet!
6.1. Banned Cards:
5.4. Erratas:The original Battle Arena are from the former VtES UK Forum. I don't know who invented the format and wrote the rules initially. But many thanks anyhow!
- Improvised Tactics: Playable during any round
VtES Pre-Release Tournament "Heirs of the Blood" in Bochum
Vampire: The Eternal Struggle - Tournament
"Heirs of the Blood" Launch Event: Bochum, Germany
Time:
"Heirs of the Blood" Launch Event: Bochum, Germany
Time:
Sunday, 07 February 2010Location:
Doors open 12:00 h -- (Pre-registration required!)
Start draft 12:30 h
Start first round ca. 14:00 h
Zu den Vier WindenRound system:
Hofsteder Str. 94
44809 Bochum
Germany
3 rounds, no final (time limit: 2h each)Format:
Starter & Booster Draft (min. 12 crypt cards, 60 - 90 library cards)Entrance Fee:
- 1x Heirs of the Blood starter – Gargoyle, Kiasyd, Salubri antitribu or Samedi
- plus 4x Heirs of the Blood boosters,
- plus 1x 3rd Edition booster
- plus 1x Keepers of Tradition booster (exact quantities to be confirmed)
~17,- EURNotes:
The location is a pub, so you may not bring your own food and drinks.Contact:
Pre-registration is required! Please pre-register via email to me or a post in this thread in the German VtES forum.
Gerhard "Hardy" Range
Prince of Bochum
http://www.vekn.de
Tuesday, January 19, 2010
Memorable Quotes (Part 66)
"Looking at one's cards is a crutch for players who rely on skill." -- Bender Bending RodrĂguezReference: Futurama: Into The Wild Green Yonder (2009)
Monday, January 18, 2010
VtES European Championship 2009 Videos
The videos of the three major tournaments of the VtES European Championship 2009 have been uploaded by the organizers (Damnans & friends)
The videos are also available (thanks to Myrdin) using the following torrent link:
Download with the torrent program of your choice.
- EC 2009: Last Chance Qualifier Final Round:
- EC 2009: Day 1 Final Round:
- EC 2009: Day 2 Final Round:
The videos are also available (thanks to Myrdin) using the following torrent link:
Download with the torrent program of your choice.
Sunday, January 17, 2010
Bochum VtES League 2010: January 15th
Here are the decks of the Bochum VtES League 2010 from the meeting on January 15th, 2010 (prey is from left to right, from top to bottom):
Left: An old school Tremere toolbox deck was fielded by Markus. He had got a bit cautious after one of his minions went to torpor (courtesey of his prey).
Right: Michael played Ventrue antribu Bruise & Bleed deck, which had a very slow start, and only got going minutes before the timeout.
Left & Right: Hardy played a Toreador antitribu Breed & Boon deck. The deck had an Black Hand angle with cards like Black Hand Emissary" and "Watchtower: Wolves Feed". He ousted Sascha's deck quickly, but had problems passing his votes because of the "Legacies" in play.
Remarks:
Left: Ralf played a Legacy of Pander deck with Malkavian antritribu support, but lacked the final punch after a Conservate Ag. got DIed.
Right: Alan Sovereign & friends was Didi's choice to play. Initially he had problems after Neighbour John got Pentexed, but recovered quite well afterwards.
Right: Alan Sovereign & friends was Didi's choice to play. Initially he had problems after Neighbour John got Pentexed, but recovered quite well afterwards.
Left: An old school Tremere toolbox deck was fielded by Markus. He had got a bit cautious after one of his minions went to torpor (courtesey of his prey).
Right: Michael played Ventrue antribu Bruise & Bleed deck, which had a very slow start, and only got going minutes before the timeout.
Left & Right: Hardy played a Toreador antitribu Breed & Boon deck. The deck had an Black Hand angle with cards like Black Hand Emissary" and "Watchtower: Wolves Feed". He ousted Sascha's deck quickly, but had problems passing his votes because of the "Legacies" in play.
Remarks:
- Hardy's initial prey was Sascha, who played his big cap Malkavian Bleed deck (no picture) but got ousted fast, after influencing his second minion (Lutz) out.
- Yes, Didi's deck featured several(!) Bang Nakhs. And no, it wasn't a starter based deck.
- The table ended with a timeout, with Hardy the only one scoring more than 0.5 VPs.
Thursday, January 14, 2010
Gelsenkirchen VtES League 2010: January 13th
Here are the decks of the Gelsenkirchen VtES League 2010 from the meeting on January 13th (prey is from left to right, from top to bottom):
Left: With a predator occupied elsewhere Ralf had little problems ousting his prey(s) with his shameless copy the "Girls will find inner peace" deck.
Right: Frank's Tzimisce toolbox deck suffered from bad card draw and was ousted 2nd.
Left: Martin played his Brujah Obf Vote deck, but had initially problems with the Tzimisce's block capabilities.
Right: Kinner's !Toreador Anarch Bleed deck looked pretty good, until he had ousted Zille, when he lost several minions to Lucinde's rush actions.
Left: Also a "victim" of Lucinde's Rush actions, Zille's !Malkavian bleed deck missed a vital minion when he had to oust Didi.
Right: Didi had the problem that his Lucinde Alastor/Graverobbing deck only had enough pool for one minion, so the second component of his deck was non-existent.
At this table Ralf got the GW with 5 VPs, Kinner got the other VP.
Left: With a predator occupied elsewhere Ralf had little problems ousting his prey(s) with his shameless copy the "Girls will find inner peace" deck.
Right: Frank's Tzimisce toolbox deck suffered from bad card draw and was ousted 2nd.
Left: Martin played his Brujah Obf Vote deck, but had initially problems with the Tzimisce's block capabilities.
Right: Kinner's !Toreador Anarch Bleed deck looked pretty good, until he had ousted Zille, when he lost several minions to Lucinde's rush actions.
Left: Also a "victim" of Lucinde's Rush actions, Zille's !Malkavian bleed deck missed a vital minion when he had to oust Didi.
Right: Didi had the problem that his Lucinde Alastor/Graverobbing deck only had enough pool for one minion, so the second component of his deck was non-existent.
At this table Ralf got the GW with 5 VPs, Kinner got the other VP.
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