- Sabbat Wars
- Brujah antitribu (SW) -- 56
- Lasombra (SW) -- 53
- Tzimisce (SW) -- 59
- Ventrue antitribu (SW) -- 61
Average of 12 different crypt cards. - Final Nights
- Assamite (FN) -- 42
- Follower of Set (FN) -- 53
- Giovanni (FN) -- 53
- Ravnos (FN) -- 54
Average of 12 different crypt cards. - Camarilla Edition
- Brujah (CE) -- 43
- Malkavian (CE) -- 36
- Nosferatu (CE) -- 38
- Toreador (CE) -- 45
- Tremere (CE) -- 40
- Ventrue (CE) -- 43
Average of 12 different crypt cards. - Anarchs
- Baron (Anarch) -- 38
- Gangs (Anarch) -- 49
- Gangrel (Anarch) -- 44
Average of 12 different crypt cards. - Black Hand
- Malkavian antitribu (BH) -- 36
- Noferatu antitribu (BH) -- 37
- Toreador antitribu (BH) -- 33
- Tremere antitribu (BH) -- 30
Average of 12 different crypt cards. - Kindred Most Wanted
- Alastors (KMW) -- 38
- Anathema (KMW) -- 40
- Baali (KMW) -- 36
- Gangrel antitribu (KMW) -- 39
Average of 12 different crypt cards. - Legacies of Blood
- Akunanse (LoB) -- 42
- Guruhi (LoB) -- 44
- Istarri (LoB) -- 37
- Osesbo (LoB) -- 37
Average of 6 different crypt cards. - 3rd Edition
- Brujah antitribu (3rd) -- 41
- Malkavian antitribu (3rd) -- 38
- Tremere antitribu (3rd) -- 37
- Tzimisce (3rd) -- 44
Average of 9 different crypt cards. - Lords of the Night
- Assamite (LotN) -- 39
- Follower of Set (LotN) -- 38
- Giovanni (LotN) -- 39
- Ravnos (LotN) -- 38
Average of 6 different crypt cards. - Keepers of Tradition
- Brujah (KoT) -- 30
- Malkavian (KoT) -- 29
- Toreador (KoT) -- 30
- Ventrue (KoT) -- 30
Average of 6 different crypt cards.
Sunday, July 19, 2009
VtES Starter Deck Statistics
Since the invention of the clan-based starter deck in VtES, the basic parameters with 12 crypt and 65 library cards have been fixed. What actually differs is the number of different crypt and library cards in each starter. Here's the statistics how these number changed over time/expansions:
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1 comment:
I'm a big fan of the 2x 6 different vampires idea, but often not as crazy about the repetition of library cards. The choices for library cards are often out of left field (how many frikkin copies of Bang Nak does one need?), leaving really basic and useful cards like Deflection and Parity Shift no room. If WW chose better cards for the starters, I'd be more on board with their design.
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