Wednesday, March 31, 2010

Memorable Quotes (Part 72)

Mina Harker: How did Lucy die? Was she in great pain?
Van Helsing: Ja, she was in great pain. Then we cut off her head and drove a stake through her heart and burned it and then she found peace.
-- transcript from Bram Stoker's Dracula (1992)

Tuesday, March 30, 2010

Results Portuguese ECQ 2010

On March 13th, 2010 the VtES Portuguese EC Qualifier was held in Lisboa, Portugal with 17 players attending the qualifier tournament. The final standings were as follows:
1. Hugh Angseesing (ENG) -- 2 GW 6 VP -- GW 4 VP -- Lasombra G3/4 S&B w/Nocturns
2. Pedro Luís (POR) -- 2 GW ? VP -- 1 VP -- Toreador/!Toreador G2/3 Tap & Bleed
2. Tiago Brum (POR) -- 2 GW ? VP -- 0 VP -- Ventrue G4/5 Bruise-Bleed??
2. Luís de Almada (POR) -- 1 GW ? VP -- 0 VP -- Giovanni G2/3 Powerbleed
2. Teresa Neves (POR) -- 1 GW ? VP -- 0 VP -- Daughters of Cacophony G3/4? Breed & Boon
Congratulations to Hugh for his win of the Portuguese ECQ 2010. You can find the tournament winning deck in the VtES Usenet Newsgroup.

Monday, March 29, 2010

Memorable Quotes (Part 71)

A Gargoyle deck sweeping a table?? That's against the laws of the universe.
-- Emiliano (Italian VtES player and string theory physicist) when the said Gargoyle deck threatened to sweep a table. Luckily the laws of the universe are still intact.

Sunday, March 28, 2010

Results "Children of the Corn" VtES Tournament in Utrecht, Netherlands

Here are the results of the "Children of the Corn" VtES constructed tournament in Utrecht, Netherlands after 3 rounds and final. The tournament was played on March 27th, 2010 with 22 players participating. Here are the standings after the final round:
1. Axel K. -- 2 GW 6.5 VP -- 2 VP -- Old School Tzimisce G2/3 Wall
2. Dennis D. -- 1 GW 6 VP -- 2 VP -- Kyasid G4/5 Stealth Bleed
2. Peter B. -- 2 GW 10 VP -- 1 VP -- Obf/Pre/Qui Assamite Vote & Bleed
2. Izaak H. -- 2 GW 9 VP -- 0 VP -- Baali feat. Cybele Tend the Flock
2. Emiliano I. -- 1 GW 4.5 VP -- 0 VP -- Weenie Tzimisce War Ghouls feat. Maris Streck
Congratulations to Axel for his victory in the tournament. You can find the final standings as well as the tournament winning deck in the Dutch VtES forum.

Thursday, March 25, 2010

"VtES 2010 Nossies" Awards: Final Vote

The VtES 2010 Nossies Awards is an online award the VtES blog Charlotte by Night has introduced in 2008 to allow fans of Vampire: The Eternal Struggle to vote and acknowledge the best new VTES cards from the past year.
On March 25th, 2010 the final voting for the VtES 2010 Nossies Awards has begun. Until April 3rd, you can cast your vote in the following eight categories on http://charlottebynight.com/?p=2594:
  • Best Card of the Year
  • Best Vampire in a Leading Role
  • Best Vampire in a Supporting Role
  • Best Artwork in a Library Card
  • Best Artwork in a Crypt Card
  • Best Event
  • Best Ally or Retainer
  • Best Equipment

Sunday, March 21, 2010

Deck Archetypes: Ventrue Antitribu Grinder

The Ventrue antitribu Grinder deck is a toolbox deck based mainly, but not exclusively of vampires of the Ventrue antitribu clan. It can bleed, block and fight to some extent, and you can see in these three areas each of the three clan disciplines of the Ventrue antitribu Dominate, Auspex and Fortitude. More often than not it grinds down its opponents with steady bleeding and blocking, hence the name of the deck archetype. The deck's motto is "Patience is a Virtue", since it is a rather slow deck, which really takes off in the late mid- and end-game, and needs to find the right spot to lunge against its preys. The Ventrue antitribu Grinder deck could be played for long time, since most the cards exist since the Sabbat War expansion. But the deck archetype became popular and successful in the tournament scene only about 3 years ago with the "3rd Edition" expansion and the Ventrue antitribu vampires that came along with it.

How to win with them

When looking at the decklist, you can ask yourself the question, how can this deck win? It has
  • no votes to participate in the political referendums,
  • no (or very little) stealth to make bleed actions successful, and
  • no straight forward combat offense and no answer to Strike:Combat Ends.
The short answer is that the deck is very persistent in what it does. It keeps bleeding persistent with a large number of bleed actions and bleed modifiers, it keeps blocking with the permacept locations and cards like "Abbot", it's persistent in combat by preventing damage and pressing into subsequent combat rounds, always trying to wear down opposing vampires and players.

In the early game tries to build up, especially trying to get out 3 to 5 minions with the help of "Govern the Unaligned" or "Scouting Mission", and getting some master cards like "KRCG Newsradio" or "Blood Dolls" on the table. In this stage the deck is mainly reactive, and only probes its prey's defenses with bleeds, and trying to block mainly its predator.

After the deck has established a solid position in the game, it tries to setup its first ousting in the mid-game. The Ventrue antitribu try to block more often than before its prey's minion actions, trying to eliminate blockers and bouncers for the forthcoming Ventrue antitribu's bleed actions. Keys for ousting are also the master cards which tap blockers or prevent them from blocking, i.e. "Anarch Troublemaker", "Misdirection" and "Pentex Subversion". The hard thing for the player is to find the right spot when and where to lunge at your predator. Often it is the case when you can leverage bleeds from your predator bleeding or when it becomes apparent that your prey is unable to block anymore because of lack of untap cards. The Ventrue antitribu then bleed hard with their Dominate bleed cards, mainly "Conditioning" or "Govern the Unaligned".

In the endgame, hopefully both your opponents and (equally important) the opposing vampires are somewhat low on blood. This is usually the chance for the Ventrue antitribu to seal a game win, again with bleeding and blocking. In the heads-up, you have to be more careful against bleed decks, since your best defense, bleed bounce cards, don't work anymore.

Overall the deck has no real strengths, but no real weakness either. It might take some time to adjust your playing style to it, since it requires some patience, and an eye for the point in time when to attack full force.

Crypt Composition
The deck is composed not of weenies (which would also be a reasonable choice), but mainly from mid-capacity vampires with Dominate, Fortitude and Auspex. This combination of disciplines, of course, favors heavily the vampires of the Ventrue antitribu clan. The deck's best choices are the midcap Ventrue antitribu from group 3/4. They can play all the discipline cards, and a lot of them have valuable special abilities. The following three vampires usually make up the core of Ventrue antitribu Grinder deck:
  • "Neighbor John" -- he's the smallest vampire with +1 intercept special ability, which makes him invaluable (although you sometimes wished he had Fortitude and/or Dominate at superior).
  • "Blackhorse Tanner" -- one of the best special abilities in VtES, since he let's you "re-draw" a card from your library every turn. It's good, because you don't discard the unwanted card to the ash heap. It's extra good for a reactive deck like this, because you can use the ability in other player's turn as well.
  • "Owain Evans, The Wanderer" -- the wandering hunting ground he's sometimes called, because other player often ask (and sometimes get) a blood from blood bank during their untap phase. Give him a "Blood Doll" or "Vessel", and you have a constant pool gain almost instantly.
Other than these three vampires it's just a question what set and level of disciplines you want. If you want some votes and a full set of disciplines, you can include larger vampires like "Polly Kay Fisher". If you value a larger number of vampires which you can move to the uncontrolled region by playing "Govern the Unaligned" on them, you can be content with a vampire like "Ulrike Rotbart". Other vampires (from other groups and clans) are possible as well, e.g. if you want to have another angle. For example, you can include some Tremere antitribu vampires like "Keith Moody", "Antonio d'Erlette", "Esoara" if you want to include the "Nephandus" ally for burning vampires in torpor without a bloodhunt.

Bleed defense
The deck has lots of defense against bleed decks in general and stealth bleed decks in particular, since the deck has a reasonable amount of intercept (although as not as good a weenie Auspex or Animalism intercept deck), and lots of bounce cards. Usually the Dominate bounce cards are more prevalent than their Auspex counterparts, since the Dominate cards only require the inferior discipline for that feat.

Usually you should try to block first, and if the acting minion uses stealth, bounce the bleed if you have the card. If you don't have the bounce card try to block again with Auspex cards or permacept. Don't worry if you're being bled sometimes, since you have the means to gain pool by bloating with "Govern the Unaligned" or just good old "Blood Dolls".

Vote defense
This is maybe the one Achilles heel of the deck, since the deck lacks often any titles or other votes. If you have a vote deck sitting next to you without any or little extra stealth, you usually do need not worry that much, since you can block most or at least the most important votes. The matter is different with vote decks that can generate stealth, usually by using Obfuscate. Here you have to be extra careful, since you will often not have the intercept to block votes that, for example, got up to +3/+4 stealth with the help of "Forgotten Labyrinth" or "Into the Thin Air".

The lack of votes can be somewhat compensated by including "Demonstration" (or even "Framing an Ancient Grudge", if you encounter Camarilla politics a lot), but often you're just better off with another permacept location like "Channel 10" because you can use it against other deck types as well. The other card that is most helpful, if the Ventrue antitribu fail to block a vote that is damaging you, of course, is "Delaying Tactics". But you need to use it for the important votes like "Parity Shift" or "Reins of Power", when you can't block.

Combat defense
The decks main combat defense are the Fortitude prevention cards and the combat-equipment cards like "Weighted Walking Sticks" and occasionally also "Zip Guns". The damage prevention cards serve three purposes:
  • Prolonging combat with "Indomnability" and "Hidden Strength" to inflict extra damage and/or (with some luck) even torporizing vampires or burning allies later in the game.
  • Preserving blood needed to pay cards later or that will be moved to the pool via "Blood Doll" or "Vessel".
  • Staying alive against combat decks.
The "Weighted Walking Sticks" are in the deck for having a cheap equipment (without the need for an equip action), that can be used for punishing blocking or acting vampires. This is also intended for depriving the opposing vampires from blood they would have need to pay cards or that would have been moved to the controllers. Again, the deck has no answer to S:CE, but by being persistent with a number of minions that just won't go away, the deck can score later in the game even against deck which utilize S:CE cards.

The deck does surprisingly well against combat decks, but has problems with decks that can hit repeatedly in a turn (read: Celerity Gun), or inflicts environmental damage (read: "Carrion Crows").

How to win against them
The Ventrue antitribu Grinder deck is a tough nut to crack. The best angle is to prevent the Ventrue antitribu from building up early on, mostly by blocking the "Govern the Unaligned" which are almost exclusively played at superior in the early game.

As bleed deck, you'll have a hard time being the predator of the Ventrue antitribu, because they have lots of bleed bounce and and are being able to block. Bleed decks should concentrate their bleeding, i.e. if they bleed, they should bleed with all their minions in a given turn. By bleeding only once or twice per turn, the Ventrue antitribu can almost certainly bounce a bleed and/or block the other one, which is even helping the Ventrue antitribu in their own bleed actions.

Combat decks should be aware of the considerable amount of damage prevention cards, which usually prevents them from regaining any blood by playing "Taste of Vitae". If possible you should try to single out vampires with inferior Fortitude, but due the intercept and number of untap cards the Ventrue antitribu have, you cannot rely on getting into combat with the vampire you want to. A good advice is to try to prevent the opposing vampires from getting out of torpor, since the Ventrue antitribu usually lack any extra stealth.

The best chances against the Ventrue antitribu has a vote deck, perferably one with additional stealth (beyond the +1 stealth of the political action itself). But even then you should try to concentrate your offensive actions to one round or two, not giving the Ventrue antitribu the chance to block as often and trying to move them into position where their hand is jammed with Fortitude and master cards.

Key Cards
Notable Examples & Variations
  • "Stick Men" by Hugh Angseesing -- if you look for the archetypical deck for this archetype, take a look at this take (see also the example deck below).
  • "Corporate Hit Squad" by Ben Peal -- uses ".44 Magnums" for the "Weighted Walking Sticks". You can find the deck in VtES Player's Guide (2005) (p112).
  • "Aim and Chain" by Vincent Ripoll -- a more aggressive version, leaving the intercept (Auspex) part behind, but concentrates on the forward motion. With the lack of need for Auspex, the crypt can be modified, using smaller vampires instead of the 7 or 8 capacity vampires.
  • "Earth Feeder" by Adam Hulse -- adds a Necromancy angle (also by adding Harbinger of Skulls and Samedi removing some of the discipline cards requiring Dominate. The whole decks moves more toward a wall deck.
Sample Decklist
North American Continental Championship Day 1
Atlanta, Georgia
October 3, 2009
51 players
3R + F

Hugh Angseesing's Tournament Winning Deck

Deck Name : Stick Men
Author : Hugh Angseesing
Description :

Crypt [12 vampires] Capacity min: 3 max: 8 average: 5.75
------------------------------------------------------------
2x Owain Evans, The Wanderer 8 AUS DOM FOR cel pre !Ventrue:3
2x Blackhorse Tanner 7 AUS DOM FOR !Ventrue:3
2x Neighbor John 5 AUS dom for !Ventrue:4
1x Joseph O'Grady 7 DOM FOR aus cel !Ventrue:3
1x Jefferson Foster 6 AUS DOM for tha bishop !Ventrue:4
1x Jephta Hester 5 DOM FOR aus !Ventrue:4
1x Louis de Maisonneuve 5 FOR aus dom obf !Ventrue:4
1x Ulrike Rothbart 3 dom for !Ventrue:4
1x Lana Butcher 3 dom for Ventrue:3

Library [82 cards]
------------------------------------------------------------
Action [11]
1x Abbot
10x Govern the Unaligned

Action Modifier [8]
2x Bonding
6x Conditioning

Combat [18]
5x Hidden Strength
5x Indomitability
2x Rolling with the Punches
1x Taste of Vitae
5x Weighted Walking Stick

Equipment [2]
1x Bowl of Convergence
1x Ivory Bow

Event [2]
1x Scourge of the Enochians
1x Uncoiling, The

Master [14]
2x Anarch Troublemaker
2x Blood Doll
1x Channel 10
2x Dreams of the Sphinx
1x KRCG News Radio
1x Misdirection
1x Pentex(TM) Subversion
1x Powerbase: Montreal
2x Vessel
1x Wall Street Night, Financial Newspaper

Reaction [27]
9x Deflection
2x Delaying Tactics
2x Eagle's Sight
2x Enhanced Senses
2x Forced Awakening
2x My Enemy's Enemy
4x On the Qui Vive
1x Telepathic Misdirection
3x Wake with Evening's Freshness

Thursday, March 18, 2010

"VtES 2010 Nossies" Awards: Nomination Round

The VtES 2010 Nossies Awards is an online award the VtES blog Charlotte by Night has introduced in 2009 to allow fans of Vampire: The Eternal Struggle to vote and acknowledge the best new VTES cards from the past year.
On March 17th, 2010 the nomination process for the VtES 2010 Nossies Awards has begun. Until March 24th, you can nominate a single card for seven categories. To have your nominations heard post a comment with your card choices at Charlotte by Night. After that the final voting will begin at Charlotte by Night for a week and the winners will then be announced.

Read the full story and nominate your favourite cards in the "Nominations for 2010 Nossies have Begun!" post.

Wednesday, March 17, 2010

Announcement Danish EC Qualifier 2010

The Danish EC Qualifier weekend in Copenhagen, Denmark is scheduled for April 24th and 25th, 2010. The event consists of two VtES tournaments, the Sect Wars Draft and the actual European Championship Qualifier 2010. The Sect Wars Draft is a team draft event, where each member of a 4 player teams gets to play a starter deck for a given sect. Each team can use a pool of 18 boosters of the same expansion to build 4 decks.

Here are the details for the event:

Place:
Date:
  • April 24th, 2010 (Sect Wars) + April 25th (ECQ 2010)
Events:
  • Sect Wars Draft

    Date:
    • April 24th, 2010
    Format:
    • 2 Rounds + Final (2 hours each)
    Schedule:
    • Registration -- 10:30 AM
    • Deck Building -- 11:30 AM
    • Start 1st Round -- 12:30 AM
    Entry fee:
    • 210 Danish Kroner (around 28 euros)
    Rules:
    • The format gives each player of a team a starter deck from the selected sect and access to cards from the 18 boosters the team has available. Prizes will be a display of boosters (not determined yet which one) to be shared amongst the team.
    Remarks:
    • PLEASE LET US KNOW IF YOU PLAN ON ATTENDING THIS EVENT, AS THE NUMBER OF PLAYERS AFFECT WHAT SHOULD BE PLAYED.

  • Danish EC Qualifier 2010

    Date:
    • April 24th, 2010
    Format:
    • 3 Rounds + Final (2 hours each)
    Schedule:
    • Registration -- 10:30 AM
    • Start 1st Round -- 11:30 AM
    Entry fee:
    • 40 Danish Kroner (5 euros)
Accommodation:
  • If you are interested in crash space at local players, please contact one of the organizers below. First come, first serve. But we can probably fit 10-15 people.
    If you are looking for cheap hotels, here are some of the good overviews:
    Non-hotel options:
Contact:
  • For more information or just to make you presence known for any of the tournaments you can contact the organizers by email:
    • nikolajw RemoveThis (at) hotmail.com
    • djmikkel RemoveThis (at) hotmail.com
    or post in this VtES Usenet Newsgroup thread.

Sect War Draft Rules

Here are the Sect Wars Draft rules as used for the Danish ECQ 2010 weekend (see post above):

Laibon vs. Sabbat vs. Camarilla vs. Independents and Vampires vs. Hunters

This event is an alternate tournament format that is non-sanctioned. The format is somewhat based on the NAC 2009 event using similar rules.

There will be 2 teams for each sect, made up of 4 players:
  • 8 Sabbat players
  • 8 Laibon players
  • 8 Camarilla players
  • 8 Independent players
  • 4 Imbued players
The maximum participants is 36.

Each sect will have 4 players sit together and make the best 4 possible decks from 4 starters and 18 boosters provided to them:
  • 4 Third Edition starters + 18 Third Edition boosters,
  • 4 Legacies of Blood starters + 18 Ebony Kingdom boosters,
  • 4 Keepers of Tradition starters + 18 Keepers of Tradition boosters, and
  • 4 Lords of the Night starters + 18 Lords of the Night boosters.
The Imbued will split 2 boxes of Nights of Reckoning to make their best 4 possible decks (18 boosters per player, as Nights of Reckoning has no pre-constructed starters).

We are also considering using Bloodline starters for this, but at the moment of writing this, we do not yet know how suited they would be for an event like this.

There will be 1 hour set aside for deck building. Collaborative deck building at its finest.

This will be a 2 round plus final round format.

One player from each sect will be present on each table to minimize contestation. If an Imbued team plays, then only one Imbued player will be at each table.

The top player from each of the sects plus the top Imbued player will play the final round. If there is no Imbued team, then the finals will be a four player game.

Tuesday, March 16, 2010

VtES Rules: "The Rising" Q&A

Lately a number of questions came up regarding "The Rising", so here's a short "Questions and Answers" summary for the card. Most of the information is taken from the VtES Usenet Newsgroup "rec.games.trading-cards.jyhad". The questions below assume that "The Rising" is in play, and you don't have the Edge or a VP before the action):

Question: If I oust my first prey without having or gaining the Edge, do I get the Victory Point (VP) and 6 pool, or do I get only the VP?
Answer: According to LSJ, you can order the two events (gaining a VP and gaining 6 pool) in any order you want. So you can get the VP first, and then gain the 6 pool (without losing it to the blood bank). On the other hand, if you want to stay low(er) on pool, e.g. to be able to play a "Parity Shift" later the turn, you can loose the 6 pool to the blood bank, and then get the VP.

Q: Do I gain pool for successfully bleeding with "Kindred Spirits" if I don't control the Edge before the bleed action?
A: No, because first the action (the bleed) resolves, that the player being bleed removes the pool, and you would gain a pool for the successful bleed. But because you only get the Edge after the action resolves (and the bleed is successful), you don't have the Edge when the cardtext of "Kindred Sprits" is checked.

Q: When one of my vampires use "Govern the Unaligned" or something similar successfully, can I put counters on a vampire in the uncontrolled region? Or, in other words, are the counters on uncontrolled vampires considered pool or blood?
A: The counters on the vampires in the uncontrolled region are considered blood, so you will gain the counters, even with "The Rising" in play regardless if you have the Edge and/or at least a VP.

Q: If I play "Off Kilter" without having the Edge, do I get the pool and/or the Edge? If I play "Off Kilter" while having the Edge, can I burn the Edge and get the additional pool for it?
A: In both cases the answer is, no. In the first case the pool gets straight to the blood bank, since you don't control the Edge in the first place, but gain it afterwards. In the second case, you gain a pool, but after burning the Edge you don't gain the additional pool since you no longer control it.

References:

Monday, March 15, 2010

North American VtES Championship 2010 Announcement

(c) 2010 by White Wolf/CCPThe North American VtES Championship 2010 will be part of White Wolf's Gala Grand Masquerade event, that will take place in New Orleans, Louisiana. The event is scheduled for September 23rd to 26th, 2010. It not only includes the Last Chance Qualifier and the actual North American Championship (Day 1 and 2) for VtES, but also other events like those of the White Wolf's Mind's Eye Theatre LARP and other World of Darkness related events.

You can register yourself and find more information on the The Grand Masquerade website. Beside the registration you can also find information on the event venue, the Roosevelt New Orleans, for which White Wolf offers discounted room rates for the event attendees.

Sunday, March 14, 2010

Poll Results: "How should the seating at the final table of a VtES tournament be determined?"

Here are the results of the latest poll how the seating at the final table of a VtES tournament should be determined. 200 readers of this blog have voted in this poll:
  • Players choose seating. -- 109 (54%)
  • Random seating. -- 45 (22%)
  • Fixed seating (1st/5th/2nd/3rd/4th). -- 20 (10%)
  • I don't really care. -- 17 (8%)
  • I never reach the finals! -- 9 (4%)
A strong majority (54%) is content with the current procedure, that a higher ranking players are able to choose the seat later than a lower ranking players. But there's also a sizable minority that would like to see an alternate seating procedure. 22% of the players would like to see a randomized seating as in the preliminary rounds, and 10% would rather have a fixed seating order.