The deck is a toolbox character, with an emphasis on political actions and combat. The combat part is based disciplineless cards or cards requiring Anarchs, and with Steely Tenacity as perma-rush (or -bleed) action. The vote power derives from the mid-cap princes as well as the Fee Stakes. As the political actions it uses mainly two of the most powerful votes, Parity Shift and Reckless Agitation.
Deck Name: NAC 2011 Day 2 (2nd Place): Victory in Anarchy
Author: Norman S. Brown
Description:
NAC2011 (Day 2)
Columbus, Ohio
June 25th, 2011
3R+F
25 players
Crypt (Capacity min=1 max=6 avg=3.54; 13 cards)
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5x Anarch Convert 1 -none- Caitiff:ANY
2x Janni 5 cel for obf qui Assamite:4
1x Mustafa, The Heir 6 cel dom FOR PRE Ventrue:4
2x Neighbor John 5 dom for AUS !Ventrue:4
3x Victor Pelletier 5 cel dom for PRE Ventrue:4
Library (90 cards)
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Master (16 cards)
1x Anarch Railroad
1x Anarch Revolt
1x Demonstration
1x Dominate
1x Hostile Takeover
1x Inceptor
1x Pentex(TM) Subversion
3x Perfectionist
1x Sudden Reversal
1x Ventrue Headquarters
4x Vessel
Action (5 cards)
1x Aranthebes, The Immortal
1x Fee Stake: Boston
1x Fee Stake: Corte
1x Fee Stake: Los Angeles
1x Fee Stake: New York
Political Action (15 cards)
1x Anarchist Uprising
1x Ancilla Empowerment
1x Banishment
3x Kine Resources Contested
4x Parity Shift
5x Reckless Agitation
Equipment (3 cards)
1x Ivory Bow
2x Light Intensifying Goggles
Ally (3 cards)
1x Carlton Van Wyk (Hunter)
1x Mylan Horseed (Goblin)
1x Ossian
Action Modifier (12 cards)
4x Conditioning
4x Forced March
4x Freak Drive
Reaction (14 cards)
10x Deflection
2x On the Qui Vive
2x Wake with Evening's Freshness
Combat (20 cards)
9x Diversion
4x Target Head
3x Target Vitals
2x Taste of Vitae
2x Zip Gun
Combo (2 cards)
2x Steely Tenacity
Created with Secret Library v0.9.3. (Jul 3, 2011 21:00:05)
6 comments:
Once again Norm proves you can do well with "non-standard" decks. Although the deflections and parity shifts might have helped... ;)
- salem
I don't understand why he add a goblin in the deck
The Goblin can bleed and can block allies, e.g. War Ghouls or Shambling Hordes .. and is likely survive to these!
I don't understand how he could possibly hope to pass his actions with no stealth (apart from Anarch Railroad), no block denial and no real fighting ability.
Unless the US tournament environment had no intercept whatsoever, I just don't understand how this deck could get a VP, much less a GW.
It's the same question, you could ask the Ventrue antitribu Grinder deck .. The deck is crap against most combat decks, but works quite well against squishy decks like the typical Kiasyd or Malkavian antitribu bleed decks you often see in larger tournaments.
The deck has a huge "action" potential. Since almost every action is at 1 stealth even most tier 1 decks will have a problem with blocking everything.
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