In general this does not apply to damage dealing strikes in combat. For these strikes the default is that strike must explicitly be able to deal damage at long range.
Here's a short overview of strikes and their effectiveness:
- Hand Strike: default; only at close range
- Weapon Strike: depends on the card text (of the weapon)
- Destroy Equipment: depends on the card text
- Steal Equipment: depends on the card text
- Steal Blood/Life: depends on the card text
- Dodge: both at close and long range
- Combat Ends: both at close and long range
Reference: VtES Usenet Newsgroup.
3 comments:
To my knowledge steal blood/life also depends on the card text:
A) Theft of vitae - Strike: ranged. Steal 1 blood.
B) Tongue of the Serpent - Strike: steal 1 blood.
Check Menele's Special when merged, it is steal blood as a strike, but as far as I know it only works at short range.
You're both right. Strike:Steal Blood is dependent of the card text.
As LSJ has put it:
"Steal blood" is not intrinsically non-ranged.
"Go to torpor" is not intrisically non-ranged.
"Hand strike" is non-ranged.
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