A "Vampire: the Eternal Struggle" Blog
"The most overwhelming strategic problem of the Rush deck is that killing vampires does not directly work towards your goal of ousting your prey. -- Peter Bakija (notorious combat deck player)
But it's soooo much fun :o).That's so true. The bigger problem is maybe, that your grandprey doesn't face much if any pressure and build up quite easily if you harrass your prey intensively. Fortunately good combat supporting cards were printed since 95 (for example Dragonbound, Tension in the Ranks, new Anarch Revolt, Carver's Meat Packing and Storage) so ousting the prey became a bit easier since old times.
I think hence why a couple of players at my local playgroup started adopting the 3-Player Principle for Combat Decks. You choose who you can beat up best in the end game and do your best to eliminate the other two players, not caring who gets those 2VPs.
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