Tuesday, November 29, 2011

VtES Tournament and Attendance Statistics

After drnlmza had posted a statistics on VEKN.net (about a week ago) on the number played during the past years as well as the average number of players in a tournament for the past 4 years, I wanted to extend the statistics for the remaining years. Basis for the the following statistics is Lasombra's Tournament Winning Deck archive:

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Sum Tournaments 68 113 95 113 111 197 221 237 211 246
Avg. #Players 22,46 21,88 23,71 23,70 25,46 22,31 21,44 20,57 21,56 19,33
Std. Deviation 11,82 11,21 11,40 11,54 11,71 11,15 10,12 8,51 10,18 7,82

The statistics suggests that the actual number of tournament has increased for years while the average attendance of players is dropping more or less steadily since 2006. But I think the data base is somewhat tainted, since the data is based only on those information from Lasombra's TWDA. It would be more interesting to also check the data from the VEKN rating system to actually cross-check this information and see if the data and the trend are actually valid. It could be also the case, that only the willingness to report the tournament winning deck has increased.

A geographical distribution is in my opinion very hard to do sensibly at the moment. For most countries there's simple not enough sample data. When the new tournament reporting system (on VEKN.net) is up and running for year or two, we can extract more data and make some reasonable trend analysis.

One observation that I have made while looking at the raw data, is that the number of tournaments with approx. 10 to 12 players and only 2 rounds and a final has actually increased, which would explain why the average player attendance has dropped a bit.


Anonymous said...

I dare quess that the more often tournaments are available players, the more easy it is for them to fall into the "I'll always be able to attend the NEXT tournament" -mentality.


Octagon said...

Also misses tournaments with less than 10 players which can discount a large section of the player base as a result.